Art Licensing: The Real Money In Cartooning
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Many think cartoonists become wealthy from newspaper syndication. They don’t. Newspapers only pay a few dollars per cartoon and the cartoonist splits that with the syndication firm. Not only that, of the hundreds of thousands of cartoons that are out there trying to make their way to newspaper print, only about .000000001% make it. One has a better chance of winning the lottery.
So how does the cartoonist make his or her money? The most lucrative part of cartooning is a little-known but huge business called “image licensing”. Image licensing has been around a long time. It is known to be about an 80 billion dollar a year business, yet so few people know about it. That could be because, though the end user is the general retail buying public, this demographic of our population rarely sees or cares to see what goes on behind the scenes.
Art licensing can work in a variety of ways. It can be an individual artist approaching a manufacturer with an image that the artist feels will make the manufacturer’s products sell better. Sometimes a deal is made, more often not. When it is, the artist receives a negotiated royalty, a percentage of each sale. There are other types of licensing that work with sponsorships, such as an oil company sponsoring Nascar and they get to put their logo on an actual race car.
When an artist is in negotiation with a manufacturer, it is usually through a licensing agency. They have their own association called LIMA.
But what if the artist is not traditional. Maybe he/she is a cartoonist. Sometimes deals are done the opposite way in this situation. A manufacturer of, say collectible clocks or lunch boxes will approach Disney and ask for the exclusive licensing deal on that product for a certain image or series of images.
In my case, I started as an unknown writer and cartoonist I was having no luck becoming syndicated yet my naivity kept me from becoming pessimistic. So I approached a number of trade magazines that desperately needed good cartoons with their articles and sold them for what I could. I slowly built a portfolio and finally was able to take it to a manufacturer/drop-shipper who was willing to take a chance and make the products with a royalty split. I did not have a licensing agent so my attorney handled the contract for me. It is always a good idea, if your strength is in art and not numbers to have a professional in another area (like an attorney or agent) do that part of the job.
In time I discovered more manufacturers who made different products than my first ones and was able to make deals with them, using the same contract.
The old-school tradition of cartooning was dictated by the big syndication firms. First you become syndicated, then you get to sell your products and create wealth. Those days are gone thanks to the Internet. One can enter the field in the way one feels comfortable. I am yet to be officially syndicated though my cartoons appear worldwide on a daily basis.
I highly recommend for any artist, writer or cartoonist to explore the Internet for options beyond newspaper syndication. There are so many opportunties, one can almost pick and choose. Will fortune and fame happen overnight? It could, but I sort of doubt it. In most cases, mine, at least, it took ten years just to really get started.
In 1997, I began my cartoon venture metal warehouse in rural Mississippi. I could not even afford a website and didn’t even know how to work the Internet, much less a computer. I bought some of those “For Dummies” books and learned as I worked. Now I have eight domains, seven stores with almost 80,000 products in about 100 different categories , and the most visited offbeat cartoon site on the Internet, Londons Times Cartoons with over 8500 original images and almost 9 million visitors. That’s not so bad for ten year’s work, at least not for me.
Did I pay a price? Sure. Anyone does who sets his or her goal high. Was it worth it? I wouldn’t trade it for the world.
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